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Clash royale balance changes
Clash royale balance changes








clash royale balance changes clash royale balance changes
  1. CLASH ROYALE BALANCE CHANGES HOW TO
  2. CLASH ROYALE BALANCE CHANGES UPDATE

Rascals’ win rate has been fairly strong but their use rate remain low. This card info screen explanation is provided to us by the Clash Royale team.Įxecutioner’s use rate has been low, and he will be getting a small HP buff. It spawns 2 Skeletons per wave and there’s a pause of 3.3 sec between each spawn. In this specific case, there seems to be a discrepancy but we can assure you that the Tombstone is behaving as described: The card info screen calculations need to accomodate for conditions for all the cards. The info we give is consistent with what is displayed. Spawn interval between each skeleton = 0.5 sec.When a building spawns more than 1 unit, the card info screen adds up spawn intervals between units to the spawn rate on the card info screen.

clash royale balance changes

Furnace (Rework)įAQ: Why does the card info screen shows spawn rate at 3.8 sec when the spawn rate is 3.3 sec? Although this change may look like a buff on paper, it actually should help units deal with the spawned troops more effectively as they will now be clustered closer together. In addition to the HP and Lifetime nerf, all of the spawners will spawn units faster. In other words, Poison will be able to fully counter both Furnace and Goblin Hut after balances. Both Goblin Hut and Furnace will receive a Poison 1-tick hit for death spawned units which would prevent them from dealing damages to princess towers. They will also be getting a Hitpoint nerf so they will be less effective options as other defensive buildings like Bomb Tower and Tesla.Īs a result of this change, Poison will become stronger against them. To deal with this problem head on, spawners will be getting a reduction of lifetime and reduce the accumulation of buildings especially during overtime. This SimCity-like double/triple hut strategy used to be only seen in lower arenas, but somehow has become so strong that players have been using them in Grand Challenges and even winning the most recent 20-win challenge! Or, see the seven things we want to see next in Clash Royale.In recent seasons, Spawners (buildings that generate units) have risen in popularity, and have collectively led to passive and defensive gameplays and frustrating battles.

CLASH ROYALE BALANCE CHANGES HOW TO

We’re talking about new troops, new game modes, new challenges, bug fixes and more.įor now, if you’re experiencing problems you can look over our guide of common issues and how to fix them. Updates that will deliver more than just changes to cards.

CLASH ROYALE BALANCE CHANGES UPDATE

Keep in mind that while this is all about balance changes, we believe an additional update will arrive sometime in November, or early December. More information is available over on Reddit, and we’ll update this post as we learn more. Other DetailsĪgain, this is all we’re hearing so far from Supercell. We’re excited over the Tombstone change, as it offered way too much value at 3 elixir, especially for beat-down and Lava Hound decks. Both the Royal Ghost and Hogs are out of control, so this will reign them in a little bit.Īdditionally, we’re seeing a tiny buff to the Inferno Tower to help with seige and beatdown decks, a more useful Mega Knight, Skeleton Barrel death damage, and a slower Magic Archer. Cannon Cart: Hit Speed slower 1.2sec -> 1.3secĮven though we’re not seeing as many changes as many wanted, or expected, these are quite helpful for the overall state of the game.When destroyed, spawned skeletons reduced 4 -> 3 Tombstone: Spawn Speed slower 2.9sec -> 3.1sec.Mega Knight: Hit Speed faster 1.8sec -> 1.7sec.










Clash royale balance changes